![]() ![]() * Added new hullmod: PD Assault Conversion Extreme Modifications (obviously) cannot be built-in Extreme Modifications' fighter refit time penalty is reduced to 20% from 30% Extreme Modifications now adds a sliding 10-50% chance increase of critical malfunctions (per malfunction) when CR reaches 40% or less Extreme Modifications' chance for weapon malfunctions is increased to 3% engine malfunctions are reduced to 1.5% (from 2/2) Extreme Modifications becomes permanent if you install that additional built-in hullmod Extreme Modifications no longer grants an OP bonus instead, it allows you to install an additional built-in hullmod * IBB ships are generally always recoverable * Iron Shell, Star Federation, and Roider Union have joined the IBB * Defeating an IBB fleet awards a Story Point Stronger IBB fleets can break the usual cap of 2 bonus fleetwide skills, level 5-6 officers, 1-2 officer elite skills, 12-20 total officers, etc. ![]() * Reworked IBB scaling, with regards to s-mods, officer levels/counts/elite skills, commander levels/elite skills, and commander fleet skills * Added Story Point option to the IBB bar event to roll a different bounty target and make the original less likely to show up again * Numerous general improvements to the Excelsior look, feel, and UI * Profoundly improved Excelsior AI competence * Huge UI improvement to the Excelsior's system * Beam weapon impacts now directly raise the Excelsior's flux * Various small tweaks to the Excelsior system and weapon behavior Appears as a unique "Super Ship" choice for the Free Start and Own Faction options * Can currently unlock the Excelsior by completing Duel of the Century (main menu mission) * Added new MagicBounty scenario that involves fighting the Excelsior (if you have MagicLib) ![]()
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